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©2009 ~Pwolf
:iconpwolf:

Artist's Comments

WIP of the texturing work. Using a combination of procedural, zbrush projection master, and photoshop texturing. So far it's been a great learning (and relearning) processes. I'm trying to go for a battle-worn look to it. The helmet is metal with a hard ceramic coating on top. I added scratches and dirt to it and a large gash (maybe a little too large, will try making it thinner and more of a fracture then a cut). The visor has an impact crack/s on the right side but it's very incomplete as i'm still trying to get the right look for it.

The head model used inside the helmet is a piece I did in school. Looking at making a new head or going back to that one and fixing it up.

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:iconjefrchrds:
mass effect meets halo 3 odsts, am i correct? this is a delicious model sir/miss. awesome

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Unbreakable Cuffs

Details

October 16
302 KB
302 KB
1280×720

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